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  1. Publish the asset to the Marketplace after configuring metadata and Marketplace settings. The following publishing instructions apply to 3D accessories and clothing assets. See Classic Clothing for information on uploading and selling classic 2D clothing.

  2. Thanks for watching! Let me know of any bugs or suggestions in the comments! Timestamps 0:00 Downloading the model 0:45 Importing the model 1:30 Customising and scaling Music Song 1 - Hide and ...

  3. 19 Απρ 2024 · A couple of you guys asked how to upload models. So here's a video explaining how to do that! I hope it helps you...

  4. 11 Φεβ 2022 · Adding Cars. To add a car please take your car model and move it into ServerStorage.Cars; To add a new button for your car to be bought, please go to StarterGui.CarDealerShip.Frame.Cars_Layout and duplicate a “Car” button. Go into the script of that button, and change the carname variable to the EXACT name of the model you put into ...

  5. To import a 3D object: In the Home or Avatar tab, click Import 3D. A file browser displays. Select the .fbx, .gltf or .obj you intend to import. The importer window displays. Verify the object preview and check that the import settings are correct for your object. Verify any warning or error messages. Click Import. Import Settings.

  6. To get a link to your Marketplace listing, navigate to your Creations page and select Copy URL from your item.

  7. You can upload assets directly in Studio from the Toolbox or Explorer window. However, you must complete the process on the Creator Dashboard to list an asset for sale on the Creator Store, distribute audio assets under 10 seconds, or set a USD price for a plugin.

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