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  1. Unity uses the .Net System.String class for strings. See the Microsoft MSDN documentation for Strings for more details. Note: In c# string is an alias for System.String. This means that you can use either string or String in your code (if you have added using System to the top of your script.)

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      //Create an Input Field ( Create>UI>Input Field) and a Text...

  2. docs.unity3d.com › Manual › UnderstandingPerformanceStringsAndTextUnity - Manual: Strings and text

    Among these are String.Format, String.StartsWith and String.EndsWith. String.Format is difficult to replace, but the inefficient string comparison methods are trivially optimized away.

  3. 10 Απρ 2011 · If you're using C#, take a look at the IndexOf() and ToUpper() string methods. If you're using JavaScript, take a look at the IndexOf() and toUpperCase() methods.

  4. 30 Ιουλ 2020 · Then use the Contains extension method that Linq provides: if (guess.Contains(intext.text, StringComparison.OrdinalIgnoreCase)) { text.text = answer; } else { text.text = "not found"; }

  5. 26 Οκτ 2016 · Is it possible to use switch on the string.Contains("") parameter? It returns a bool so obviously this wouldn’t work string name = collision.gameObject.name; switch (name.Contains("")…

  6. 9 Φεβ 2010 · Okay, I'm using string.Contains to find if the inputted text contains certain phrases. Code (csharp): if ( stringToEdit.Contains("hello")) {. print ("Hello, User."); }

  7. Unity uses the .Net System.String class for strings. See the Microsoft MSDN documentation for Strings for more details. Note: In c# string is an alias for System.String. This means that you can use either string or String in your code (if you have added using System to the top of your script.)

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