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  1. 28 Δεκ 2006 · String.Format is bit more effective than concatenating strings using ToString and the + operator. Every time you use the + to concatenate 2 strings, the runtime has to allocate a new string and copy the two strings into that.

  2. docs.unity3d.com › Manual › UnderstandingPerformanceStringsAndTextUnity - Manual: Strings and text

    Among these are String.Format, String.StartsWith and String.EndsWith. String.Format is difficult to replace, but the inefficient string comparison methods are trivially optimized away.

  3. 24 Ιουλ 2013 · As of Unity 5.0 there’s a new function in Debug just for this, Debug.LogFormat, similar to Console.WriteLine in .NET: Debug.LogFormat ("Test: {0}", 10);

  4. 22 Αυγ 2010 · If you want it as a nicely formatted string, use date.ToString(). This can also take a format parameter to control the formatting details, see MSDN docs for more info.

  5. 21 Μαΐ 2010 · Both String.Format and string concatenation are going to create new strings. Here's the deal, a string is immutable, it can not be changed. When you concat, you create a brand new string.

  6. Note: In Javascript strings are represented using String which you should use in your Unity script code. Here are some basic uses of the String class. void Start() // prints hello. string s = "hello"; Debug.Log (s); // prints hello world. s = string.Format("{0} {1}", s, "world"); Debug.Log (s);

  7. 6 Δεκ 2023 · Unravel Unity C# number formatting complexities. Learn why string.Format() falters, and discover the power of FormattableString for consistent comma separators.

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