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Axis & Allies Rule Books. Below are Axis & Allies rule books (and rule book corrections). We’ll add rules for every version of Axis & Allies shortly. All links open in a new window. Rulebooks for all versions of Axis & Allies.
- Global 1940 (2Nd Edition)
You’re playing Axis & Allies Global 1940 and need to look up...
- Versions
Axis & Allies WWI 1914 [2013] Here’s a great rundown on the...
- Global 1940 (2Nd Edition)
Up to eight people can play Axis & Allies: WWI 1914. One or more players take the side of the Central Powers (Germany, Austria-Hungary, and the Ottoman Empire), and one or more play the Allies (the Russian Empire, France, the British Empire, Italy, and the United States).
19 Δεκ 2017 · So I composed a major set of house rules and changes to add a greater depth. This is my revised version of Axis and Allies 1914. Disclaimer: The rules and changes are ones either I discovered here in the forums or I did create. However, I do not take full credit for any of these changes or rules.
Larry Harris’ Axis & Allies WWI 1914 Tournament Rules. Based on required time limits and other practical considerations, these rules are to be used when playing a face-to-face tournament game. This document makes no attempt to replace the game’s rulebook. There are some important changes to the way this special tournament game is played ...
Axis & Allies Rules, Resources, & Downloads. The following is a list of useful resources for playing many of the Axis & Allies board games as well as the Axis & Allies Miniatures games. Check here frequently for updates to this list. Many of the rulebooks listed here can also be found on Avalon Hill’s website.
A series of different house rules and alternate scenarios you can integrate into your game to improve your experience and increase replayability. Test new starting conditions, alternate histories, new units and mechanics, and rule the world at the beginning of the 20th century.
AA1914 House Rules V4.pdf (611 KB) A series of different house rules and alternate scenarios you can integrate into your game to improve your experience and increase replayability. Test new starting conditions, alternate histories, new units and mechanics, and rule the world at the beginning of the 20th century.