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11 Απρ 2012 · The first part is for the Japan 1 DOW on western allies. The second part to the series is for Japan players who like to setup and start war round 2. The third part of the series is for when russians are gutsy and have stacked up amur round 1 in hopes of delaying you from your quest for glory.
29 Ιαν 2010 · I tried this strategy against a seasoned Axis and Allies player and to really put it to the test, I told him exactly what I was going to do with Japan from the start. I would hope this would provide the best thought of countering it.
In Axis & Allies 2004, the player buys and moves his troops in turn on a map divided into territories. During battles, the game then switches into a real-time strategy game. In Axis & Allies (2004), the main resource is money which is the only resource that can be stored.
Finally, KJF is introduced after already introducing how to play axis and KGF as a strategy which shouldn't be used as often and he shows by example the kinds of circumstances where you'd instead focus on Germany (when Germany makes moves we know are weak from all the other videos).
in my most recent pacific 1940 game, i played as japan and tried a new strategy that i haven’t seen on the board, and i’d like to hear feedback and suggestions. essentially the strategy revolves around building a naval base on hainan turn one, and transporting troops back and forth. what i really like about this strategy is that it ...
Axis & Allies - Introduction to the Kill Japan First (KJF) strategy for Allies - when, why, and how. Axis & Allies 1942 Online. View all videos. 6. Award. Favorited. Share. In my previous series, I focused on the popular and effective Finland-Shuck KGF strategy.
In my experiences, a J1 attack is the most succesful way for the axis as japan alone can win the game in the Pacific, but, keep in mind that doing so will weaken the ability of the german player to push for Moscow before the US reach their coast.