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Baphomet casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18): 3/day each: dispel magic , dominate beast , maze , wall of stone
He can innately cast the following spells, requiring no material components: At will: Detect Magic. 3/day each: Dispel Magic, Dominate Beast, Hunter's Mark, Maze, Wall of Stone. 1/day: Teleport. Labyrinthine Recall. Baphomet can perfectly recall any path he has traveled, and he is immune to the Maze spell. Legendary Resistance (3/Day).
Baphomet rewards his most faithful cultists with transformation into demonic stalkers. Such a giant grows an elaborate crown of six horns, and Baphomet gives the stone giant a magic glaive and the ability to call up horns of stone from the earth.
Even with an AC of 22, with what should be a maxed out stat of 20 on main (perhaps 22 with a tome that increases a stat by 2 to a max of 22) and a prof bonus of +7, that makes a +12 to hit. Any items that increases that can make it go to +14.
Legendary actions. Heartcleaver Attack. Charge (Costs 2 Actions). Civilization is weakness and savagery is strength in the credo of Baphomet, the Horned King and the Prince of Beasts.
Baphomet's realm was the Endless Maze, the 600 th layer of the Abyss, supposedly infinite in size. Here, Baphomet dwelt in his palace, the Lyktion, and spent his time creating various new demonic breeds in his infamous Tower of Science.