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wait (.8) Notify ('Once you have your verification code, please use ;verify {code} in the command bar.',20) elseif Response:match ('discord.gg/DMakTbZ') then. Notify ('You are not whitelisted, Playing via jack\'s free anti-steal [less secure].',4) wait (.4) local CustomMessage = ''. if pcall (function () readfile ('Boombox-Hub-Custom-Message ...
25 Ιουλ 2022 · This resource was created as a ESX/QBCore free portable boombox script capable of playing youtube links. UPDATE 8/14/22: QBCore Compatibility! UPDATE: This is 2.0 of wasabi_boombox and no longer requires nh-context/keyboard unlike my previous version (It utilizes ox_lib).
This resource was created as a ESX/QB free portable boombox script capable of playing youtube links. Features: Usable boombox. Full animations and boombox prop. Ability to save songs for later use. Play any youtube song. Adjust volume. Stop music on boombox pick-up. Play music truly anywhere.
Contribute to meow420/Stand-Upright-Rebooted development by creating an account on GitHub. Contribute to meow420/Stand-Upright-Rebooted development by creating an account on GitHub. ... Plan and track work Code Review. Manage code changes Discussions. Collaborate outside of code Code Search. Find more, search less Explore. All features ...
18 Ιουν 2020 · I decided to create this as I had nothing else to do today and wanted to accomplish something. This is basically the roblox BoomBox gear but with new uis and upgraded scripts. Features: New UIs; New mute/unmute system; Fixed submit errors; Screenshots
14 Μαρ 2022 · I have made this new boombox system to allow for developers to prepare for the upcoming changes with audio, which will result in the breaking of the original golden boombox that so many games rely on. This system is meant to be an alternative to the original golden boombox.
29 Νοε 2019 · Boombox Script. NOLI10. Nov 29th, 2019. 1,404 . 0 . Never . Add comment. Not a member of Pastebin yet? ... --Script Builder Radio! local Player = game.Players.LocalPlayer local c = Player.Character if not c or not c.Parent then c = Player.CharacterAdded:wait()