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Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bonus action, you can move the sphere up to 30 feet.
1 Οκτ 2022 · As stated in the PHB (Player’s Handbook), Flaming Sphere is a 2nd level conjuration spell. The casting time is one action, the range is 60 feet (5 ft sphere), and the duration is up to 1 minute with concentration. The Components are Verbal, Somatic, and Material. The effect reads as follows:
18 Ιουλ 2020 · On a 1, a swarm of insects consumes and spellcasting ability: conjure elemental (7 charges), dispel destroys the staff, then disperses. magic (3 charges), fireball (7th-level version , 7 charges), flaming sphere (2 charges), ice storm (4 charges), Spells.
9 Ιουλ 2022 · Flaming Sphere creates a 5-foot-diameter sphere of fire on an unoccupied space that lasts for up to 1 minute, concentration permitting. Any creature that ends its turn within 5 feet of the sphere, takes 2d6 (7 average) fire damage on a failed Dexterity saving throw, or half as much on a success.
3 Οκτ 2020 · Flaming Sphere (2nd-level conjuration spell; casting time: 1 action; range: 60 ft; duration: concentration, up to 1 minute) = "A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw.
16 Σεπ 2022 · The three main D&D 5E Handbooks, DM's Guide, Monster Manual, Player's Handbook, all in full color
You create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range. It lasts for the duration. Any creature that ends its turn within 5 feet of the sphere makes a Dexterity saving throw, taking 2d6 Fire damage on a failed save or half as much damage on a successful one.