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Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Sahuagin - Across fog-shrouded coasts or endless ocean swells, an ominous drone sounded on a con... Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Blood Frenzy: The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. Limited Amphibiousness: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. Limited Amphibiousness. The sahuagin can breathe air and water, but he needs to be submerged at least once every 4 hours to avoid suffocating. Shark Telepathy.
The sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points. Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties.
The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. Limited Amphibiousness . The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Medium humanoid (sahuagin), lawful evil. Blood Frenzy: The sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points. Limited Amphibiousness: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.