Αποτελέσματα Αναζήτησης
The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Cards are listed alphabetically. First by the small standard size cards, then the large double sized cards. The standard size cards can be sleeved with penny sleeves, just like the GF9 spell cards. I have not tried sleeving the oversized cards. It should be noted that the new sets (Anything after CR 0-5 and CR 6-16) have missing artwork.
Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties.
Multiattack: The sahuagin makes two melee attacks: one with its bite and one with its claws or spear. Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. Limited Amphibiousness The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. Limited Amphibiousness . The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
The sahuagin makes three attacks: one with his bite and two with his claws or trident. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage. Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. Trident.