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  1. There are many applications of computer graphics including entertainment (games, cinema, tv commercials and other advertising), design (architectural, manufacturing, ...), visualiza- tion (medical, scienti c, information), simulation (training), and much more.

  2. knowledge on fundamentals of computer graphics, including basic concepts, theory, algorithms, techniques, and applications for modeling, simulation, rendering, animation, human-computer interactions, and other key elements of graphics-driven visual computing •Demonstrate the significance of these mathematical and

  3. Computer graphics pipeline, basic concepts, theory, algorithms, and techniques. Modeling: representation choices of different models. Rendering: simulating light and shadow, camera control, visibility, discretization of models. HCI (human-computer interface): specialized I/O devices, graphical user interfaces.

  4. Fundamental, core elements of computer graphics. Modeling: representation choices, geometric processing. Rendering: geometric transformation, visibility, simulation of light. Interaction: input/output devices, tools. Animation: lifelike characters, natural phenomena, their interactions, surrounding environments.

  5. Computer graphics: The study of creating, manipulating, and using visual images in the computer. 2011 Kavita Bala • 2.

  6. CSC418 / CSCD18 / CSC2504 Introduction to Graphics 1 Introduction to Graphics 1.1 Raster Displays The screen is represented by a 2D array of locations called pixels. Zooming in on an image made up of pixels The convention in these notes will follow that of OpenGL, placing the origin in the lower left corner, with that pixel being at location (0,0).

  7. Basic components of an interactive graphics system. input (e.g., mouse, tablet and stylus, force feedback device, scanner...) processing (and storage) display/output (e.g., screen, paper-based printer, video recorder...) neered at MIT by I. Sketchpad in 1963. Note the use of a CRT monitor, light pen and function-key panel.