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Arms of Hadar Level 1 Conjuration (Warlock) Casting Time: Action Range: Self Components: V, S Duration: Instantaneous Invoking Hadar, you cause tendrils to erupt from yourself. Each creature.
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You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw.
Armor is one of the best warlock spells. Highly reccomend. Hex is also a very good one. If it’s one bad guy who you want to stay and fight armor if it’s a few bad guys and you want to run away arms. Armor is great if you can grapple.
You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can't take reactions until its next turn.
15 Σεπ 2024 · Arms of Hadar is a 1st-level conjuration spell exclusive to Warlocks in D&D 5e. When cast, it unleashes writhing tendrils of dark energy in a 10-foot radius around you, forcing all nearby creatures to make a Strength saving throw.
You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn.
Unleash the grasping tendrils of the Dark Hunger with Arms of Hadar, a 1st-level conjuration spell that blasts foes with necrotic energy in Dungeons & D...