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  1. The gazer can mimic simple sounds of speech it has heard, in any language. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check. Actions

  2. 21 Νοε 2023 · Dire wolves are DnD’s megafauna version of wolves, powerful apex predators that survive in a world of magic and monsters. In game terms, the dire wolf is a Large beast with no alignment or sentience. In combat, it controls a 10-foot by 10-foot space (or 2 squares by 2 squares if you use a grid map).

  3. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Dire Wolf - Keen Hearing and Smell. The wolf has advantage on Wisdom ([skill]Perception[/skill]) checks that rely on hearing or smell.

  4. Gazers (also known as eyeballs) were tiny, unintelligent beholderkin, who followed their creator like an aggressive pet, a fact that beholders considered amusing. [1] They often served as familiars for evil spellcasters serving under beholders. [1] [4] Gazers resembled the beholder who had dreamed...

  5. Traits. Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

  6. If the target is an object weighing 10 pounds or less that isn’t being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a container. 5th Edition Advanced Mode.

  7. The gazer behaves aggressively toward creatures smaller than itself, and it tends to randomly attack house pets, farm animals, and even children in town unless its master is very strict. A gazer serving as a familiar has the following trait.