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  1. Check out my popular GameMaker Book and GameMaker Courses: http://www.heartbeaststudios.com/Follow me on Twitch for GameMaker livestreams: http://www.twitch....

  2. Unlike an explosion, an implosion is characterized by a vacuum being created, causing the object to collapse inwardly. While both events involve the release of energy, their effects and mechanisms are fundamentally different.

  3. This vfx particle video tutorial shows you how to create debris/rubble for explosions, impacts, hits etc. in GameMaker with just a few mouse clicks. The idea...

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  5. Essentially all this is, is a build up, anticipating the explosion, followed by an intense screen shake, followed by a few clouds of smoke which is the aftermath of the explosion. So all you need are clouds of smoke!

  6. The main difference between an implosion and an explosion is that an implosion creates an inward force while an explosion creates an outward force. Explosion and implosion are two terms that are often used interchangeably, but in reality, they are two very different concepts.

  7. Effects are created using the particle system but you do not have to worry about all the details. You simply specify the type of effect, the position where it must be created, its size, and its color. That is all. There are a number of different kinds of effects: ef_explosion.

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