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  1. A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell. At Higher Levels.

  2. Invisibility: (2nd-level, touch, concentration, up to 1 hour, V/S/M (an eyelash encased in gum arabic)) A creature and all it wears and carries become invisible. Effect ends if target attacks or casts a spell. | Can affect +1 creature per slot level above second

  3. 1 Απρ 2022 · A 2nd-level illusion spell that lets you touch a creature (or yourself) and render it invisible for up to an hour. The duration makes this ideal for scouting, infiltration, and escapes — and you can upcast it to affect an additional creature for every slot used above 2nd.

  4. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

  5. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

  6. A creature you touch has the Invisible condition until the spell ends. The spell ends early immediately after the target makes an attack roll, deals damage, or casts a spell. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2. * - (an eyelash in gum arabic)

  7. 15 Ιουν 2022 · Invisibility is a relatively easy spell to get your hands on even in the early game, and its effects end if the target attacks or casts a spell. It has a range of 15 squares, and there is also a weight limit although this is unlikely to affect most characters in D&D as it scales with level.

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