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  1. www.d20pfsrd.com › magic › all-spellsMad Monkeys - d20PFSRD

    Mad Monkeys. School conjuration (summoning); Level bard 3, druid 3, sorcerer/wizard 3, summoner/unchained summoner 3. You summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your commands and has the statistics of a monkey swarm.

  2. Superior Summoning interacts with mad monkeys in an interesting way. Rather than summon a second swarm of mad monkeys, it summons a second swarm, but these are laid-back monkeys, instead of the eponymous mad monkeys.

  3. You summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your commands and has the statistics of a monkey swarm. Creatures failing a saving throw against the mad monkeysdistraction attack are deafened for 1 minute as well as nauseated.

  4. The "Mad Monkeys" spell requires the use of the Caster Level + Cha bonus (or other caster relative ability). Can you point me to what info you are referring to please? If this feat is a mistake, I cant find any correction or Errata or anything.

  5. You summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your commands and has the statistics of a monkey swarm. Creatures failing a saving throw against the mad monkeys' distraction attack are deafened for 1 minute as well as nauseated.

  6. Enhanced Inventory for easier sorting, spell learning, stack selling. Bubble Tweaks if you use minions, expands the UI to 8 slots. Dark Codex adds a lot of ability options, such as the missing Kineticist infusions. Finnean Tweaks, because he's just worse than other weapons otherwise.

  7. What you think about mad monkeys spell? How much monkeys have the swarm? Can be used to fast pick up loot from dead bodies? The effect of nauseated and deafened affect allies?

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