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  1. 5e Magical Armor. Back to Main Page → 5e Homebrew → Equipment. Please leave the " (5e Equipment)" identifier in the page title when creating your new equipment! Contents. 1 Armors, Featured and Quality. 2 Armors.

  2. You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

  3. 22 Ιαν 2023 · In D&D 5e, mundane armor is fine (as are adamantine and mithral), but magical protection is better. In this guide, we’ve picked our favorite magic armor and divided it up by low (levels 1-5), medium (6-14), and high (15+) tiers of play.

  4. Mage Armor. You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

  5. Casting Time: 1 action. Range: Touch. Components: V, S, M (a piece of cured leather) Duration: 8 hours. You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier.

  6. 23 Ιουλ 2024 · Efreeti Chain comes with the best possible enchantment bonus in D&D 5e. It grants a +3 bonus to Armor Class. The natural AC of chain mail makes it as protective as magical Plate Mail.

  7. If a magic item incorporates an item that has a purchase cost in the Player’s Handbook (such as a weapon or a suit of armor), add that item’s cost to the magic item’s value. For example, +1 Armor (Plate Armor) has a value of 5,500 GP, which is the sum of a Rare magic item’s value (4,000 GP) and the cost of Plate Armor (1,500 GP).

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