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  1. 22 Δεκ 2020 · How do I change the attack speed of a sword or an axe in 1.16 using commands, no data packs or mods. #3 Dec 22, 2020. FlyingDustman. Tree Puncher. Join Date: 3/18/2015. Posts: 10. Location: Overworld. Minecraft: FlyingDustman. Discord: Yog-Sothoth#8836. PMC: FlyingDustman.

  2. 7 Ιαν 2021 · 1. The following command was generated from MCStacker using the give command generator. /give @p diamond_sword{AttributeModifiers:[{AttributeName:"generic.attack_speed",Name:"generic.attack_speed",Amount:1000,Operation:0,UUID:[I;-756158760,-1248440979,-1426007026,1776833309],Slot:"mainhand"}]} 1. This command worked for me.

  3. 8 Share. Sort by: Search Comments. Diamondced. • 4 yr. ago. One could use the /attribute command: /attribute @p minecraft:generic.attack_speed modifier add 1-1-1-1-1 fastAttack 5 add. This would make attacks faster, but you could tweak the value. In order to change the value, you'll need to remove it then add it back with a different value:

  4. Home. How to Use the Recipe Command in Minecraft. This Minecraft tutorial explains how to use the /recipe command with screenshots and step-by-step instructions. You can use the /recipe command to lock or unlock recipes for a player in Minecraft. Let's explore how to use this cheat (game command).

  5. A player moves default at 4.317 (blocks) per second. and you can lower that with commands. One such command is: /attribute YourName minecraft:generic.movement_speed base set 4.0. Just change your name and the last number in the code. Just fiddle with it and see what suits for fancy.

  6. 28 Δεκ 2022 · Here's a complete list of Commands for the Java and Bedrock Editions and how to use them! List of Contents. List of Commands. Commands for Both Editions. Java Edition Only Commands. Bedrock Edition Only Commands. Useful Commands. What are Commands? How to Use Commands. Related Guides. List of Commands. Commands for Both Editions.

  7. 16 Οκτ 2024 · The generic.attack_speed attribute controls the length of the cooldown time, with the time taken being T = 20 / attack_speed ticks. The damage multiplier is then 0.2 + ((t + 0.5) / T) ^ 2 * 0.8, restricted to the range 0.2 – 1, where t is the number of ticks since the last attack or item switch.