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  1. 11 Μαρ 2021 · Using the code below, you can stop all Animations playing on a player’s humanoid. -- for i,v in pairs(player.Character.Humanoid:GetPlayingAnimationTracks()) do v:Stop() end 54 Likes

  2. 20 Φεβ 2022 · :GetPlayingAnimationTracks() returns an array of animation track instances, you could have indexed their name properties and determined if one matched a particular name.

  3. 29 Δεκ 2021 · There’s an excellent official resource for creating GUI Animations that will get you started. The foundation of every GUI animation is the TweenService so get familiar with how to create and play tweens, as well as manipulating UI elements and how to interpret scale versus offset in UI elements.

  4. Stops the AnimationTrack. Once called playback of the AnimationTrack will stop and the weight of the animation will move towards zero over a length of time specified by the optional fadeTime parameter.

  5. 2 Ιαν 2022 · This is a beginner’s guide, and throughout the tutorial you will learn the basic knowledge of effectively scripting visual effects, as well as a basic fireball which this tutorial will follow. Do note this will cover: Receiving inputs; Client-Server Communication; Debounce; Damage detection

  6. You can either play animations manually from scripts or replace default animations for player characters. Playing Animations From Scripts. In some cases, you'll need to play an animation directly from inside a script, such as when a user presses a certain key or picks up a special item. Humanoids

  7. Animation Editor. The Animation Editor plugin allows you to design and publish custom animations on rigs. You can move the joints that connect individual sections of a rig to create poses, and the Animation Editor smoothly animates the rig from pose-to-pose.

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