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The Wizards' Guild, located in Yanille, contains a number of useful resources for those interested in Magic. You must have level 66 Magic to enter. Boosts, such as a Wizard's mind bomb at level 63, can be used to enter. Entering the Wizards' Guild is a task in the Hard Ardougne Diary.
The Wizards' Guild has a number of useful things for those interested in Magic. It is located in Yanille, and requires level 66 Magic to enter (if the player does not have the required level, Wizard Distentor would say the magic level is "unsafe" for them). Boosts can be used to enter.
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Ritual of the Mahjarrat is a grandmaster quest. It is the sequel to four quests: A Tail of Two Cats, While Guthix Sleeps, The Curse of Arrav, and The Temple at Senntisten. This quest continues the Mysteries of the Mahjarrat storyline from where The Temple at Senntisten left off. During the quest, syzygy occurs, and the Mahjarrat begin their ritual for the 18th time; meanwhile, the three ...
1 Οκτ 2015 · The Wizard's Guild, also known as the Magic Guild, is a great place to purchase runes, purchase mage robes, and even practice your magic skills. Although there is no bank in the guild, the Yanille bank is easily accessible as it is just a few steps to the east.
21 Μαρ 2008 · The Wizards' Guild is located in Yanille, which is far south from Ardougne. This is a members only guild. To enter, you will need level 66 in Magic. A popular way to enter when you are level 63-65 is to drink a mind bomb just before entering. You will get level 66 for a small amount of time, which will allow you to enter the guild.
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