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The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in a way that minimises the amount of skill training to completion of all the quests. This guide does not show the most efficient quest order.
- Optimal Ironman Quest Guide
2: 123 A good tip for lower levels: Using efaritay's aid...
- Optimal Free-to-Play Quest Guide
Every step of this quest can be done in parallel with Prince...
- In Aid of The Myreque
In Aid of the Myreque is the second quest in the Myreque...
- Graceful Outfit
A player wearing the graceful outfit. A player wearing the...
- Darkness of Hallowvale
Sector 1 directions Go to the house south-west of Old Man...
- Log In
We would like to show you a description here but the site...
- Volcanic Sulphur
Volcanic sulphur is a mineral that can be mined within the...
- The Fremennik Isles
King Sorvott's court. To start the quest, talk to Mord...
- Optimal Ironman Quest Guide
Medium clue scrolls can be between three and five clues long with some quest requirements. Item. Description. Clue scroll. Must be in the inventory in order to receive the next step or reward. Spade or Eastfloor spade. Digging in certain locations is required for some clues. Teleportation runes and enchanted jewellery.
The Wizards' Guild, located in Yanille, contains a number of useful resources for those interested in Magic. You must have level 66 Magic to enter. Boosts, such as a Wizard's mind bomb at level 63, can be used to enter.
Quests are essential for advancing in Old School Runescape. There are many bosses, locations, mini-games, skills, items, spell books and so on that require quests to unlock them. This article contains the Optimal Quest Order shared by Slayermusiq1.
Description: Prove yourself a true hero. Kill the mighty dragon Elvarg of Crandor Island and earn the right to buy and wear the powerful rune plate mail body. Starting Point: Talk to the Guildmaster, located inside the Champions Guild. Difficulty: Hard. Length: Long.
The Wizards' Guild has a number of useful things for those interested in Magic. It is located in Yanille, and requires level 66 Magic to enter. Boosts, such as a Wizard's mind bomb, can be used to enter.
The Wizards' Guild has a number of useful things for those interested in Magic. It is located in Yanille, and requires level 66 Magic to enter (if the player does not have the required level, Wizard Distentor would say the magic level is "unsafe" for them). Boosts can be used to enter.