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  1. Second Wind You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

  2. One of the Fighter's first features is Second Wind. On your turn, you can use a Bonus Action to regain hit points equal to 1d10 + your fighter level. Only usable once per short or long rest, this feature sounds amazing at early levels.

  3. When you use Second Wind while in your Guardian Stance, creatures of your choice within 5 feet of you that can see or hear you gain temporary hit points equal to your Fighter level.

  4. 19 Ιουν 2024 · With Tactical Shift, using your Second Wind allows you to move up to half your Speed as part of the Bonus Action, and you don’t provoke Opportunity Attacks. Once you’re out of your foe’s reach, you can use the rest of your movement to get where you need to go!

  5. 13 Δεκ 2022 · The fighter's Second Wind feature says: You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

  6. Second Wind You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

  7. 29 Μαρ 2015 · Second Wind (in slow healing game): As a Bonus Action, if you have taken damage since your last Turn, gain Temporary HP equal to 1d10 + your Fighter level. You cannot use this ability again until after you take a Short or Long Rest.

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