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  1. Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance.

  2. To view the lore of the Artificer class, see Artificer/lore. From Tasha's Cauldron of Everything, pages 9-23; and Eberron: Rising From the Last War, pages 54-63. Contents. 1 Artificer Leveling Table. 2 Basic Features. 2.1 Hit Points. 2.2 Proficiencies. 2.3 Equipment. 2.4 Optional Rule: Firearm Proficiency. 3 Magical Tinkering. 4 Spellcasting.

  3. Use Both D&D 5E Character Sheets Both classic and new D&D 5E sheets can be used in a single campaign, exclusively in Jumpgate.

  4. Simple Ranged Atlatl 1gp - Special Simple Ranged Bomb 150gp 3d6 Thrown (60), Special Simple Ranged Chakram 1gp 1d6 S Finesse, Thrown (20/60) Simple Ranged Composite Bow 30gp 1d6 P Ammunition (100/400), Two-Handed Simple Ranged Dart 5cp 1d4 P Finesse, Thrown (20/60) Simple Ranged Light Crossbow 25gp 1d8 P Ammunition (80/320), Loading, Two-Handed

  5. simple weapons, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

  6. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Weapon Proficiency. Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial. Most people can use simple weapons with proficiency.

  7. Ranged weapons are thrown weapons or projectile weapons that are not effective in melee. Reach Weapons. Glaives, guisarmes, lances, longspears, ranseurs, spiked chains, and whips are reach weapons. A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent to him or her.

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