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  1. 22 Ιουλ 2023 · This works for all non-constant enchantments; that is, any enchantment put on a weapon or a staff. It works for vanilla, DLC, and any mod-added content, so long as the patcher is run after the mods are installed/activated. Technical Details

  2. When holding a weapon in one hand and a spell in the other, you are able to temporarily "conduct" that specific spell through that weapon. Different categories of spells make the weapon do different things.

  3. 8 Αυγ 2021 · About this mod. adds Magic flame, ice, electric Dagger, Bow, War Axe, War Hammer, Sword and Great Sword

  4. 2 ημέρες πριν · Today, I'll be going over some the best magic mods that you should know about in 2024. There's new gameplay mechanics, spell-expansions and even some incredi...

  5. 7 Οκτ 2022 · Magic lighting for spells, hand magic, summons & conjuration plus just a few special FX such as projectiles gravity and explosions.

  6. Please check out the PMW Location Trailer I've created to showcase the new locations added by PMW. This mod adds: MANANTIS WORLDSPACE (hours of exploration) 170+ SPELLS (new elements and spell types) 80+ ARCANE ARROWS & BOLTS (craftable and improvable) ENCHANTED WEAPONS, ARTIFACTS, & STAFFS. ELEMENTAL FIST WEAPONS. CUSTOM FOLLOWERS. BOSS ENCOUNTERS

  7. When holding a weapon in one hand and a spell in the other, you are able to temporarily "conduct" that specific spell through that weapon. Different categories of spells make the weapon do different things. Here's the Bethesda.net link btw. Some additional info: