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  1. 28 Ιουλ 2020 · You could simply command the target to truthfully answer any and all questions you ask, and they will be forced to comply. Be advised, these spells work only on humanoids, the more powerful variants charm monster and dominate monster will be necessary for more exotic targets. Ring of Truth Telling. There is also the ring of truth telling:

  2. 2 Μαρ 2023 · Top 10 Spells that Blind. So now you’ve got a complete set of all the spells that either can blind a creature directly, or have the ability to stick them in a zone of heavy obscurity to be blinded. Which of the bunch are worth their spell level? Sunbeam: As far as raw, blinding potential goes, Sunbeam is top of its category. It's a repeatable ...

  3. 17 Ιαν 2024 · Got a knack for spellcasting in D&D 5E and looking to add some flash to your arsenal? Blinding spells might just be what you’re looking for! They’re not just about lights and dazzles; they’re about getting the upper hand when you need it most. In Dungeons and Dragons 5th Edition, 18 spells can blind a target.

  4. Suggestion is a powerful spell but it’s also one that you have to rule ruthlessly straight and be firm about when the target has completed the Suggested action... otherwise you risk making it a Skeleton Key spell that can be used in place of other spells that were explicitly designed to do the thing you’re attempting to suggest out of the ...

  5. Blinded (...) You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

  6. Zone of Truth - DND 5th Edition. Source: Player's Handbook. 2nd-level enchantment. Casting Time: 1 action. Range: 60 feet. Components: V, S. Duration: 10 minutes. You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range.

  7. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie.

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