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2 Μαρ 2023 · Below are the 5th edition spells that can produce the blinded condition (including heavy obscurity) for your consideration. Blinded Condition Spells by Level
- Hallow
When a creature that would be affected enters the spell’s...
- Contagion
Blinding Sickness. Pain grips the creature’s mind, and its...
- Hunger of Hadar
Any creature that ends its turn in the area must succeed on...
- Hallow
17 Ιαν 2024 · In Dungeons and Dragons 5th Edition, 18 spells can blind a target. Artificers, bards, clerics, druids, paladins, sorcerers, warlocks, wizards, arcane tricksters, and eldritch knights can tap into this magic, leaving only rangers without the ability to magically blind a target.
Blinded (...) You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.
Classes: Bard, Cleric, Sorcerer, Wizard. You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration.
22 Ιαν 2023 · As a player, the easiest way to get access to the blinded condition is through spells. Many spells offer blindness as part of their effects, if not the focus of its effect to begin with. Here are some examples of the spells that let you get the blinded condition onto your foes:
Components: V. Duration: 1 minute. You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw.
Blindness/Deafness - DND 5th Edition. Source: Player's Handbook. 2nd-level necromancy. Casting Time: 1 action. Range: 30 feet. Components: V. Duration: 1 minute. You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw.