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  1. Superheat item is more mage XP per hour than high alch. Since its 3-tick you can cast it a theoretical 2000 times per hour for 53xp/per for a max of 106k/hr. HA is 5-tick so you can only cast it 1200 times per hour.

  2. A super magic potion is a potion only usable in the Nightmare Zone, costing 250 points per dose. It boosts one's Magic stat by 15% + 5. Because of this, it makes spells a great deal more accurate while providing lower levels the ability to use spells far above their Magic level.

  3. With 91 Herblore, A super magic potion (3) is an ingredient for making extreme magic potions, along with a ground mud rune. A super magic potion (4) combined with a magic potion (4) in a crystal flask will produce a grand magic potion, one of the combination potions requiring 78 herblore.

  4. This guide is for pay-to-play Magic training and aims to help players find the most effective and efficient methods of Magic training. Magic is a very useful combat skill and is used for many bosses and combat in general.

  5. Your goal should be to get to 77 for super glass make as soon as possible. After that point magic becomes largely passive between crafting and slayer. I personally got to 55 magic through the arceuus library very early in my account and then did primarily mage training arena until 77.

  6. Starting off splashing is an easy way to get xp thats super afk. Getting the Lunar spellbook is helpful too if you want to make cash while getting xp. I did the flax to bowstring spell to get mage and crafting xp while making decent money.

  7. From level 55 onwards Magic can be feasibly trained passively while doing other activities. Passive training methods may offer slow Magic experience per hour in real time. Players who wish to actively gain Magic experience should consider using faster methods below.

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