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This paper explains how computer-generated imagery (CGI) was used to create actors in Malaysian films, the uncanny valley characteristics that may affect the audience’s attention.
- Uncanny Valley Graph (Mori, 1970) and visual representative of the ...
Download scientific diagram | Uncanny Valley Graph (Mori,...
- Uncanny Valley Graph (Mori, 1970) and visual representative of the ...
Download scientific diagram | Uncanny Valley Graph (Mori, 1970) and visual representative of the uncanny valley effect for fixed and moving components with differing levels of human...
Download scientific diagram | Mori's graph of the uncanny valley [1], translated and simplified by MacDorman [7]. The graph shows the uncanny valley and the non-linear relationship...
Figure 1. The graph depicts the uncanny valley, the proposed relation between the human likeness of an entity and the perceiver's affinity for it. Translators' note: Bunraku is a traditional Japanese form of musical puppet theater dating from the 17th century.
16 Νοε 2012 · A well known example is the ‘uncanny valley’ effect whereby a near human-looking artifact can trigger feelings of eeriness and repulsion. Although such phenomena are reasonably well...
Abstract Using a hypothetical graph, Masahiro Mori pro-posed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an obser-ver’s affective or emotional appraisal of them. The relation is positive apart from a U-shaped region known as the un-canny valley.
Masahiro Mori’s diagram of the Uncanny Valley. Mori’s Uncanny Valley can be applied to not only robotics, but also computer graphics. The increasing ability of computers has allowed us to create three dimensional people that are amazingly lifelike yet somewhat unsettling.