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  1. Download scientific diagram | Mori's graph of the uncanny valley [1], translated and simplified by MacDorman [7]. The graph shows the uncanny valley and the non-linear relationship...

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  2. where the Uncanny Valley effect might be exploited in practice.2 MG: For many years an implicit assumption in the development of computer graphics has been that the ultimate aim is to reproduce reality as faithfully as

  3. Download scientific diagram | Uncanny Valley Graph (Mori, 1970) and visual representative of the uncanny valley effect for fixed and moving components with differing levels of human...

  4. Download scientific diagram | Uncanny Valley Graph (Mori, 1970) from publication: Evaluating the Uncanny Valley Theory Based on Human Attitudes | | ResearchGate, the professional...

  5. consider in more detail the relation between the uncanny valley and movement. The Effect of Movement Movement is fundamental to animals—including human beings—and thus to robots as well. Its presence changes the shape of the uncanny valley graph by amplifying the peaks and valleys, as shown in Figure 2. For point of illustration, when an

  6. View full textDownload PDF. The uncanny valley (UV) effect is a negative affective reaction to human-looking artificial entities. It hinders comfortable, trust-based interactions with android robots and virtual characters.

  7. Masahiro Mori’s diagram of the Uncanny Valley. Mori’s Uncanny Valley can be applied to not only robotics, but also computer graphics. The increasing ability of computers has allowed us to create three dimensional people that are amazingly lifelike yet somewhat unsettling.

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