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  1. Figure 1. The graph depicts the uncanny valley, the proposed relation between the human likeness of an entity and the perceiver's affinity for it. Translators' note: Bunraku is a traditional Japanese form of musical puppet theater dating from the 17th century.

  2. measuring the uncanny valley effect in light of how ob-servers’ categorize mobile, humanoid, and android robots and 3D computer-animated characters. To address the ef-fects of categorical perception and anthropomorphism, card sorting is applied to determine how untrained observers cat-egorize robots, computer-animated characters, and real hu-

  3. Measuring the Uncanny Valley Effect. The revised indices enable empirical relations among characters to be plotted similarly to Mori’s graph of the uncanny valley, and can be used to enhance the design of androids and 3D computer animated characters.

  4. 1 Ιαν 2017 · We used the Uncanny Valley Index (UVI) [33] to assess the uncanny valley effect. It comprises an affective appraisal of the avatar using 18 items divided into three dimensions, Humanness,...

  5. Abstract. Using a hypothetical graph, Masahiro Mori pro-posed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an observer’s affective or emotional appraisal of them. The relation is positive apart from a U-shaped region known as the uncanny valley.

  6. The present study seeks to improve these indices for measuring the uncanny valley effect in light of how observers categorize mobile, humanoid, and android robots and 3D computer animated characters.

  7. 16 Νοε 2012 · There are a number of psychological phenomena in which dramatic emotional responses are evoked by seemingly innocuous perceptual stimuli. A well known example is the ‘uncanny valleyeffect...

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