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  1. Using a hypothetical graph, Masahiro Mori proposed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an observer’s affective or emotional appraisal of them. The relation is positive apart from a U-shaped region known as the uncanny valley.

  2. The uncanny valley effect denotes a dip in the positive relation between a robot's human likeness and likeability. This paper provides first evidence that this design-guiding effect is not limited to humanoids, but extends to zoomorphic robots. In a ...

  3. measuring the uncanny valley effect in light of how ob-servers’ categorize mobile, humanoid, and android robots and 3D computer-animated characters. To address the ef-fects of categorical perception and anthropomorphism, card sorting is applied to determine how untrained observers cat-egorize robots, computer-animated characters, and real hu-

  4. This paper explains how computer-generated imagery (CGI) was used to create actors in Malaysian films, the uncanny valley characteristics that may affect the audience’s attention.

  5. 2 Ιαν 2017 · This paper aims to explore the uncanny valley hypothesis and its implications on future development of humanoid robots and artificial intelligence. The original hypothesis by Mori (1970) will...

  6. 28 Οκτ 2016 · Using a hypothetical graph, Masahiro Mori proposed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an observer’s affective or emotional appraisal of them. The relation is positive apart from a U -shaped region known as the uncanny valley.

  7. 1 Μαρ 2023 · The paper reports a scoping review of the Uncanny Valley (UV) based on neuroscientific studies. Neural processing differences and similarities between artificial agents and humans were found. Understanding of the UV from a neuroscience perspective can help inform the design of artificial agents.

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