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  1. Measuring the Uncanny Valley Effect. The revised indices enable empirical relations among characters to be plotted similarly to Mori’s graph of the uncanny valley, and can be used to enhance the design of androids and 3D computer animated characters.

  2. measuring the uncanny valley effect in light of how ob-servers’ categorize mobile, humanoid, and android robots and 3D computer-animated characters. To address the ef-fects of categorical perception and anthropomorphism, card sorting is applied to determine how untrained observers cat-egorize robots, computer-animated characters, and real hu-

  3. 28 Οκτ 2016 · Using a hypothetical graph, Masahiro Mori proposed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an observer’s affective or emotional appraisal of them. The relation is positive apart from a U -shaped region known as the uncanny valley.

  4. 2 Ιαν 2017 · This paper aims to explore the uncanny valley hypothesis and its implications on future development of humanoid robots and artificial intelligence. The original hypothesis by Mori (1970) will...

  5. The uncanny valley (UV) effect is a negative affective reaction to human-looking artificial entities. It hinders comfortable, trust-based interactions with android robots and virtual...

  6. 1 Σεπ 2017 · The uncanny valley theory holds that when 3D animation human characters look and act almost like real humans, it causes repulsion in cinema audiences. The ‘valley’ is a dip in positivity—that...

  7. 1 Μαρ 2023 · The Uncanny Valley (UV) theory predicts that imperfectly human-like artificial agents elicit negative reactions in perceivers. While to date most studies investigating the UV have been behavioral, there is a growing number of neuroscientific studies that hold the potential of shedding light on the automatic processes related to the UV.

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