Αποτελέσματα Αναζήτησης
28 Οκτ 2016 · Mori illustrated the uncanny valley effect by drawing a valley of eeriness in a graph that otherwise depicts a positive relation between human likeness and affinity.
Abstract Using a hypothetical graph, Masahiro Mori pro-posed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an observer’s affective or emotional appraisal of them. The relation is positive apart from a U-shaped region known as the uncanny valley. To measure the relation, we previously
measuring the uncanny valley effect in light of how ob-servers’ categorize mobile, humanoid, and android robots and 3D computer-animated characters. To address the ef-fects of categorical perception and anthropomorphism, card sorting is applied to determine how untrained observers cat-egorize robots, computer-animated characters, and real hu-
Measuring the Uncanny Valley Effect. The revised indices enable empirical relations among characters to be plotted similarly to Mori’s graph of the uncanny valley, and can be used to enhance the design of androids and 3D computer animated characters.
The uncanny valley effect denotes a dip in the positive relation between a robot's human likeness and likeability. This paper provides first evidence that this design-guiding effect is not limited to humanoids, but extends to zoomorphic robots. In a ...
In the following the uncanny valley hypothesis and explanations for the uncanny valley effect will be introduced and research questions and hypotheses will be outlined.
1 Μαρ 2023 · The paper reports a scoping review of the Uncanny Valley (UV) based on neuroscientific studies. Neural processing differences and similarities between artificial agents and humans were found. Understanding of the UV from a neuroscience perspective can help inform the design of artificial agents.