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  1. The uncanny valley (UV) effect is a negative affective reaction to human-looking artificial entities. It hinders comfortable, trust-based interactions with android robots and virtual characters. Despite extensive research, a consensus has not formed on its theoretical basis or methodologies.

  2. 1 Νοε 2010 · The apparent independence of the humanness and eeriness indices enables anthropomorphic characters to be plotted along nearly orthogonal axes, as implied by Mori’s (1970) original graph of the uncanny valley. Confirmatory factor analysis was used to verify the theoretical structure of the indices.

  3. The uncanny valley (Japanese: 不気味の谷, Hepburn: bukimi no tani) effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object. Examples of the phenomenon exist among robotics, 3D computer animations and lifelike dolls.

  4. 12 Ιουν 2012 · I have noticed that, in climbing toward the goal of making robots appear human, our affinity for them increases until we come to a valley (Figure 1), which I call the uncanny valley. Figure 1.

  5. 16 Νοε 2012 · Abstract. There are a number of psychological phenomena in which dramatic emotional responses are evoked by seemingly innocuous perceptual stimuli. A well known example is the ‘uncanny valley’...

  6. The relation is positive apart from a U-shaped region known as the un-canny valley. To measure the relation, we previously de-veloped and validated indices for the perceptual-cognitive dimension humanness and three affective dimensions: inter-personal warmth, attractiveness, and eeriness.

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