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  1. 1 Μαΐ 2021 · Video games can help students to gain academic learning through reducing their stress levels, contextualising game technical terms in the classroom content, as well as acting as a self-reward scheme.

  2. 2 Νοε 2020 · The effect of game-based immersive virtual reality learning environment on learning outcomes: Designing an intrinsic integrated educational game for pre-class learning. Interactive Learning Environments .

  3. 13 Μαρ 2023 · This shows the focus of research concerning video game use in the secondary classrooms primarily focuses on games made specifically for learning purposes, rather than the adaptation of commercial games, or the construction of games within the classroom.

  4. 12 Ιαν 2022 · Given entertainment video games’ popularity and benefits on cognition and learning, it seems essential to investigate their practical value further in the education sector and to determine the mechanisms that mediate their effects on academic learning.

  5. The purpose of this scoping review is to identify the uses, methodologies, concepts, and learning outcomes of educational research on video game based learning in secondary classrooms. It fills a gap within the current literature field, by focusing exclusively on video game use in secondary classrooms.

  6. 1 Ιαν 2024 · An important aspect of this research is that gamification efforts, game design frameworks, and game-based learning systems have the potential to improve student engagement, topic mastery, and knowledge acquisition in higher education.

  7. 8 Ιουλ 2022 · Applying game-based learning in primary education: a systematic review of journal publications from 2010 to 2020. July 2022. DOI: 10.1080/10494820.2022.2091611. Authors:...

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