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1 Μαΐ 2021 · Video games can help students to gain academic learning through reducing their stress levels, contextualising game technical terms in the classroom content, as well as acting as a self-reward scheme.
- Hope, Self-Efficacy, Optimism, and Academic Achievement
Research shows that Snyder's (1994) goal-directed hope...
- Leisure Versus Learning-By-Doing
1.. IntroductionThis paper tackles the problem of the...
- Objectives of The Students Use General and Vocational Education Students to Facebook
procedia - social and behavioral sciences 55 ( 2012 ) 1 –...
- Hope, Self-Efficacy, Optimism, and Academic Achievement
2 Νοε 2020 · Future research should highlight learning analytics and data mining techniques of educational game-based learning and try to find out solutions to address various problems to improve the effectiveness of educational games. Get full access to this article. View all access and purchase options for this article. Get Access. References.
13 Μαρ 2023 · With the aim to provide a broad foundational examination of current educational research on video game based learning in secondary classrooms, the research questions addressed by this scoping review were: How are video games currently being used in secondary classrooms?
1 Φεβ 2012 · In this review the learning effects of educational games are studied in order to gain more insights into the conditions under which a game may be effective for learning. A systematic...
6 Ιουλ 2021 · A STUDY OF HOW VIDEO GAMES ASSIST WITH LEARNING. Meisam Taheri, Deniz Javeid. Faculty of Audiovisual Media and Creative Technologies, Inland Norway University. (NORWAY) Abstract. As of...
27 Φεβ 2019 · One of the new-technology potentials for motivating students to learn is gamification, which can be defined as “the use of game-design elements in non-game contexts” (Deterding et al., 2011: 9).
A scoping review of recent literature focusing on video games in secondary classrooms pub-lished between 2010 and 2020 was conducted. in total, 3110 studies were identified in the initial search, 85 of which were retained after screening.