Αποτελέσματα Αναζήτησης
1 Φεβ 2012 · In this review the learning effects of educational games are studied in order to gain more insights into the conditions under which a game may be effective for learning.
- Login
In this review the learning effects of educational games are...
- Help Center
© 2008-2024 ResearchGate GmbH. All rights reserved. Terms;...
- Login
Game-based learning is a method of obtaining new concepts and skills through the use of digital and non-digital games (Grace, 2019). The application of games in education can foster notable improvements in both learning and education outcomes (Kula, 2021; Syafii, 2021).
What are the psychological foundations of game-based learning? We argue in this article that games are a complex genre of learning environments that cannot be understood by taking only one perspective of learning.
1 Μαΐ 2021 · Video games can act for students as a self-reward scheme. •. Games can have influence on social opportunities and problem-solving skills. The use of video games among both youths and elders has been recognised as a remarkable trend and a global success for the video game companies.
An overview of two research programs using commercial games to develop deep expertise in game play and game creation and an in-school program using game techniques to teach science literacy suggest a future of schooling very different from today's current path.
This includes using video games in thematic project-based learning, using games to develop students’ literacy and other skills, and how game design offers plenty of learning opportunities for children and young people. The handbook also highlights how video games can support inclusive education and what teachers need to do to counter some of the
15 Μαΐ 2014 · Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom.