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  1. Ch. 1. Why use video games in education? Ch. 3. Using video games for thematic project-based learning. Ch. 4. What can we learn from video games? Ch. 5. Designing and making video games. Ch. 6. Why is it important to teach about video games? Introduction.

  2. 1 Ιαν 2003 · After justifying this point of view, we offer a critical review of previous research on the subject; and finally reach some conclusions on the advantages of using video games for...

  3. 19 Οκτ 2021 · Using educational video games as an educational software method can be considered essential for understanding new concepts, making them easy to learn (Utoyo, 2018). ...

  4. 15 Μαΐ 2014 · This book provides perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play.

  5. Game-based learning is a method of obtaining new concepts and skills through the use of digital and non-digital games (Grace, 2019). The application of games in education can foster notable improvements in both learning and education outcomes (Kula, 2021; Syafii, 2021).

  6. This chapter reviews research on how video games have been used in schools and other learning environments and how they impact learning outcomes. This chapter reviews four functions of video games in learning.

  7. An overview of two research programs using commercial games to develop deep expertise in game play and game creation and an in-school program using game techniques to teach science literacy suggest a future of schooling very different from today's current path.

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