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14 Μαρ 2018 · Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video...
Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research.
17 Δεκ 2015 · Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture.
Find the latest statistics and facts about video games. Action, sports and shooter games are the most popular in the U.S., and video games generally enjoy stable sales figures.
2 Δεκ 2013 · video games provide youth with immersive and compelling social, cognitive, and emotional experiences. Further, these experiences may have the potential to enhance mental health and well-being in children and adolescents. In this article, we summarize the research on the benefits of playing video games, focusing on four main
1 Νοε 2019 · Video games are a source of entertainment for a wide population and have varied effects on well-being. The purpose of this article is to comprehensively examine game-play research...
gathered from five key video game markets in Europe: France, Germany, Italy, Spain, the U.K. These countries represent a diverse population and a large share of video games in the region. Games Sales Data (GSD) is the first video games industry chart to include data on both retail and digital sales. Data outlined in this report is gath-