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Warcraft III - Humans -> Unit Stats. Overview | Heroes and Units | Unit Stats | Tech-tree | Arcane Vault | Building Stats | Basics | Advanced | Combos | Defeating Humans. For more information on unit stats go here. Notes.
- Basics
Heroes' statistics vary depending on their level and what...
- Basics
29 Δεκ 2010 · Store the stats into variables. The set the stats of the new unit to the variable values. If the new unit has the same abilities than the original unit, store the ability levels also. Otherwise just learn abilities you want to.
26 Ιαν 2007 · "Data - New Unit Type" changes unit instantly when "Techtree - Requirements ("Requires")" is/ are met. Don' t forget to set "Techtree - Check Dependencies ("checkDep")" true or false. Unit who will be changed needs to have ability "Chaos".
Speed change can only be affected by certain spells, and by the trigger action "Unit - Set Movement Speed". The maximum speed allowed by the game is 522. The Gameplay Constants field "Movement - Unit Speed - Maximum" defines the universal maximum speed that will work in the game.
The table shows the ground attack type, with the damage, cooldown, damage per second and range. Range of 0 is melee. The attack and armor types are very important, because some attacks will do bonus damage (or less damage) against certain armor types.
Attack Speed is capped at +400% bonus (or 500% if counting Base Attack Speed) and the minimum Negative Attack Speed is -75% or -80% (the latter I don't remember it well). The formula only gives the final attack cooldown. For DPS use Liquipedia: https://liquipedia.net/warcraft/Attack_Speed
Heroes' statistics vary depending on their level and what items they have. For statistics on Heroes, consult the individual unit pages. Level is used for determining how much experience you receive for killing the unit. For more information, read the Hero Basics experience section.