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  1. Warcraft III - Humans -> Unit Stats. Overview | Heroes and Units | Unit Stats | Tech-tree | Arcane Vault | Building Stats | Basics | Advanced | Combos | Defeating Humans. For more information on unit stats go here. Notes.

    • Basics

      Heroes' statistics vary depending on their level and what...

  2. 26 Ιουλ 2002 · When it hits zero that unit is dead. This chart measures the cost efficiency of each unit in terms of hit points. In any case where a unit costs nothing the HP of the unit is used...

  3. The table shows the ground attack type, with the damage, cooldown, damage per second and range. Range of 0 is melee. The attack and armor types are very important, because some attacks will do bonus damage (or less damage) against certain armor types.

  4. Heroes' statistics vary depending on their level and what items they have. For statistics on Heroes, consult the individual unit pages. Level is used for determining how much experience you receive for killing the unit. For more information, read the Hero Basics experience section.

  5. Adjustment by food: Weighted DPS ÷ food. For example, for a fully upgraded Archer, the average DPS is 27 ÷ 1.5 = 18, first adjusted by attack/armor types: 18 × 97.5% = 17.55, then adjusted by range: 17.55 × (100% + (700 ÷ 100) × 5%) = 23.7, finally adjusted by food we get 23.7 ÷ 2 = 11.9.

  6. Stats - Repair Gold Cost (Integer) Defines the amount of gold it costs to repair the unit/building/hero to full health. This field only has an effect on objects that can be repaired, namely buildings.

  7. 26 Ιαν 2007 · the maximum total damage is the total damage that all your multi-shoot can achieve in 1 shoot, in other word, each time your multi-shoot can deal up to maximum 99,999 damage only. example 1, your unit current damage is 10,000 and with 8 extra shoot, each of your sub shoot is 10000 and all sub shoot add up will be 80,000 damage, still under the ...

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