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  1. Water Wave is a water-based wave spell in the standard spellbook, requiring level 65 Magic to cast. As an offensive combat spell it can only be cast on attackable NPCs, or other players in a PvP situation. It is the second-strongest water spell in the game, with the strongest being Water Surge.

  2. Water Wave is a water spell found in the Standard spellbook. Water Wave requires 65 Magic and yields 37.5 experience. Casting it requires 1 Blood rune, 7 Water runes, and 5 Air runes. Members?: You can calculate the max hit of any combat spell by visiting our Magic Max Hit Calculator.

  3. Wave spells are the second strongest elemental group of magic combat spells in the standard spellbook. Elemental staves can be used to cover the costs of these spells. These are members only spells.

  4. Water Wave is the second strongest water spell and requires a Magic level of 65 to cast. This spell requires 1 blood rune, 7 water runes and 5 air runes to cast. Without boosts, the maximum damage of Water Wave is 18.

  5. You can use a watering can in chamber's of xeric to free yourself from olm's flame attack. This means you don't have to be on lunars if you haven't perfected flame dodging yet. This allows you to be on the arceeus spellbook for thralls which will speed up your kills tremendously and will make turning olm's head easier.

  6. Water Blast is a water-based blast spell in the standard spellbook, requiring level 47 Magic to cast. As an offensive combat spell it can only be cast on attackable NPCs, or other players in a PvP situation. It is the strongest water spell available to free-to-play players.

  7. Water Wave, a members-only Magic spell, is the second-strongest water spell in the standard spellbook. It requires four water runes and four air runes to cast. The base damage of this spell is 624, and it scales up to 768 at 80 Magic.

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