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Another light source is the Ivory Torch that besides being one of the collectible treasures is a never ending source of light. Be careful when walking in to areas with explosive gas though. The third source is the pair of candles which can be lighted by using a match from the matchbook.
31 Αυγ 2024 · The lamp provides light as you travel underground, and if you die, it will be returned to the living room. The trap door is the first entrance to the underground empire. However, it will close behind you until you find an alternate exit other than the chimney.
To answer the question of how to beat it is quite long and is something that will be covered here in a bit, as the full walkthrough is lengthy. Today, we’ll be taking a look at how you play and beat the first Zork, step-by-step.
23 Αυγ 2001 · The only way to protect yourself is to move to a lit area or turn on your lantern (the primary light source in the early part of the game). You can't pick up anything in the dark, including the...
12 Φεβ 2003 · You can get Zork I, Zork II, and Zork III all from www.dosgames.com (as well as a bunch of other cool DOS games as well). The idea behind Zork I is simple: find all nineteen treasures...
23 Ιουν 2013 · These added perils are all covered in the new walkthrough for the game. Bonus Material: Included with the game is a scan of the original box cover, and a poster map showing a cartoon-style rendition of the areas.
29 Ιουν 2020 · The images in this article are taken from the Zork I map created by the Zork User's Group. Game Opening. I already noted my affection for the game's opening. While the humble cabin in the woods has no challenging puzzles or great discoveries, as a launching point to the Zorkian underworld, it's second to none.