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  1. At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table. Preparing and Casting Spells. The Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher.

  2. 10 Ιουλ 2024 · Channel Divinity: Clarified that you now get one more use of Channel Divinity at all levels, compared to the 2014 Cleric. Cleric Subclass (Life Domain): Expanded coverage to outline the full breadth of changes. Cleric Subclass (Light Domain): Expanded coverage to outline the full breadth of changes.

  3. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Resurrection - You touch a dead creature that has been dead for no more than a century, that didn'...

  4. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Commune - You contact your deity or a divine proxy and ask up to three questions that can be answe...

  5. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Identify - You choose one object that you must touch throughout the casting of the spell.

  6. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Priest's Pack - Includes a backpack, a blanket, 10 candles, a tinderbox, an alm... This site works best with JavaScript enabled.

  7. 21 Σεπ 2022 · Your cleric should find the warhammer easy to wield, as it grants a +2 bonus to attack and damage rolls made with the magic weapon. Undead in particular should beware, as they will take an extra 1d8 radiant damage from this weapon on a hit. 3. Devotee’s Censer. Weapon (flail), rare (requires attunement by a cleric or paladin)

  8. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Command - You speak a one-word command to a creature you can see within range.

  9. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Spirit Guardians - You call forth spirits to protect you.

  10. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Counterspell - You attempt to interrupt a creature in the process of casting a spell.

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