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  1. 知乎是一个问答平台,用户可以在这里提问并获得答案。

  2. 25 Αυγ 2023 · Well here is a simple M1 Combat System with uptilt, downslam, blocking and stuns. It can definitely still be improved, but I tried my best to make this a ‘decent’ combat system.

  3. 24 Ιουλ 2023 · simple combat system this combat system has: blocking punching stun it’s pretty simple i released it cause one of my friends wanted to learn more about scripting n yeah if you find any bugs i’ll probably fix them if i have the time to i don’t ask for credit just use it and don’t claim it as ur own uncopylocked game url: combat system - Roblox credits to thx to @CompletedLoop for his r6 ...

  4. 3 Αυγ 2023 · Hey there! I want to make a combat systems, similar to The Strongest Battlegrounds. I am making a One Piece battlegrounds game, and I want these features: Block Parry 4 hit combo Uppercut (not uptilt) Downslam I have my own custom ragdoll feature, but how would I make ragdoll canceling and perfect dodge (like project slayers) Also, how would I make a hit-dash? Any help is Appreciated!

  5. 10 Σεπ 2021 · Something I’m confused about is coding good combat currently the way I coded it is I’m letting the client handle making the hitbox and detecting when it hits the opponent and if it does hit I’ll do any vfx stuff and then fireserver and I pass the size and position of the opponents hurtbox and check to make sure it’s correct on the server I just compare what the client sent with the ...

  6. 3 Ιουν 2024 · This is the second post in a series about different vital parts about games revolving around combat and how to make them. RPGs, Fighting Games, and pretty much anything that isn’t just an FPS game. Of course, you don’t need to use everything in every tutorial, but these will cover just about everything you need. The reccomended level of experience for this tutorial is intermediate. You ...

  7. 10 Απρ 2021 · I want to achieve a combat script the player clicks their left mouse which will initiate a full combo and each the player clicks their mouse the animations are played Lets say the player clicks their mouse once it would play the first animation then if they click their mouse a second and third time within a second of the first animation being played the second and third animation would play I ...

  8. 11 Ιουν 2021 · Welcome to Advanced Combat System Firstly on behalf of the ACS Staff Team, we would like to welcome to the official documentation of ACS. This is the only official documentation of the Advanced Combat System. This page is managed by the administrators of ACS and will be updated on a regular basis. About Advanced Combat System: ACS is a First Person Combat System [Free] that was created by ...

  9. 19 Μαρ 2024 · I’m making a combat system that uses both swords and magic. It will include blocking, parrying, and dodging but I have no idea where to start. Like for example, how would I know if they are parrying or not or how do I cancel attacks if they are hit during the wind-up, and etc. I made a previous post that goes over my initial thought process: Can someone help me with outlining my combat ...

  10. 2 Φεβ 2019 · Hey guys, I’m Ehcode. I’m an aspiring solo developer and my goal is to become a jack of all trades on this amazing platform.Between late 2017 till now, I’ve been learning how to code but I’ve realized that my code usually lacks efficiency and that there is always a better way to things.I finally decided to work on my own game but I’m having a hard time deciding on what’s the most ...

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