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  1. 23 Οκτ 2024 · 6923 Topics. 47480 Posts. Last post Re: ogre-next createEntity (Sc…. by jordiperezarti. Wed Oct 16, 2024 4:51 pm. Artists & Content Creators. The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE. 2836 Topics. 22370 Posts.

  2. Ogre在软件结构上做得很好,但Ogre在简化设计上做得不好(甚至反其道来做),导致后来(在廉价引擎上)被Unity超越。 今天来看,可能用Ogre的人并不多了,但是从学习图形学的角度来看,Ogre仍然是一个很好的选择,并且,在一些仿真学的领域中,Ogre仍然是 ...

  3. 21 Ιαν 2011 · void cr8(Ogre::SceneManager * arg) { // ogre provides a manual object creation method // in order to draw it all over the scene its then got to be a mesh // once i have the mesh, well then i don't know yet. Ogre::ManualObject * obj = arg->createManualObject(NAME); obj->begin(MATERIAL, FORMAT, GROUP); obj->position(ACUTE_TRIANGLE_POINT_A);

  4. 8 Δεκ 2017 · After realizing all of the tools that Ogre has for exporting models from industry-standard applications are dated and broken, I've decided to convert the one I needed the most: the Maya exporter. Here it is, the well-known Maya exporter working with Maya 2018. When I have time, I'll add a version for 2017 too. Hope it benefits the community a bit.

  5. 8 Μαΐ 2015 · That is, if it moved 5 pixels to the right and 2 pixels upwards and the window resolution is 1000x900; then the normalized movement is (5 / 1000; 2 / 900) which results in (0.005; 0.0022222). If it moved 2 pixels downards, it results in -0.00222. Then you apply a velocity modifier to make the movement faster or slower.

  6. 13 Αυγ 2012 · Re: develop 2D games use OGRE. by duststorm » Mon Aug 13, 2012 10:44 am. Actually it's a rendering engine, meaning that it only has rendering functionality built-in. Anything else you need in your game is up to you to integrate. If you are doing a 100% 2D game, and don't use any 3D compositing or lighting, then Ogre would probably be overkill.

  7. Ogre Version: master from git-hub, downloaded today Operating System: Windows 10 Hi, I'm trying to do ...

  8. 27 Αυγ 2007 · Re: Load .obj model into Ogre. by Kohedlo » Mon Apr 17, 2017 5:01 pm. drag and drop on Modefied Imperial GDK converter.exe .obj and you receive Ogre Mesh. This works woth 50 model formats with animations. c++ game developer.

  9. 28 Αυγ 2024 · A lot of people who are used to the usual MS Build paradigm are going to find themselves very confused and frustrated when it comes to trying to use Ogre for the first time. It is much easier to hit the ground running if you build Ogre yourself using CMake or use the precompiled binaries, but vcpkg also sits there as a seemingly simple option ...

  10. 19 Μαΐ 2019 · Why OGRE is Dying. by cliftmaples » Thu Sep 12, 2019 1:52 am. Most people, myself included, who want to explore a game engine and who work full time have very limited time to enjoy learning a new platform. If you compare the learning curve of OGRE to that of say unity/unreal/godot etc... it is quite steep and the documentation is quite sparse ...

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