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  1. The uncanny valley (Japanese: 不気味の谷, Hepburn: bukimi no tani) effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object. Examples of the phenomenon exist among robotics, 3D computer animations and lifelike dolls.

  2. 30 Σεπ 2024 · Uncanny valley, theorized relation between the human likeness of an object and a viewers affinity toward it. The hypothesis originated in a 1970 essay by Japanese roboticist Masahiro Mori, in which he proposed that as human likeness increases in an object’s design, so does one’s affinity for the.

  3. 10 Οκτ 2023 · The uncanny valley is a theory in aesthetics suggesting a humanoid object appearing almost, but not exactly, like a real human can evoke feelings of eeriness or revulsion, rather than familiarity, due to the object’s proximity to reality yet noticeable imperfections.

  4. UNCANNY VALLEY definition: 1. used to refer to the unpleasant feeling that some people have when they see robots (= machines…. Learn more.

  5. 6 Νοε 2019 · The uncanny valley phenomenon is an eerie or unsettling feeling that some people experience in response to not-quite-human figures like humanoid robots and lifelike computer-generated characters.

  6. If so, you’ve found yourself experiencing what is known as the Uncanny Valley. This is a theory with roots way back in 1970, highlighting an increasing level of discomfort the more a robot obtains the features of a human.

  7. The uncanny valley is a common unsettling feeling people experience when androids or humanoid robots and audio/visual simulations closely resemble humans in many respects but aren't quite convincingly realistic.

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