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  1. Led by European Schoolnet on behalf of Video Games Europe, Games in Schools is a project designed to train teachers and educators across Europe on how to use video games as pedagogical support in the classroom.

  2. ‘why use video games for educational purposes’ and ‘why it is important to talk about video games’, and pedagogical scenarios of when and how to use video games. This includes using video games in thematic project-based learning, using games to develop students’ literacy and other skills, and how game design offers

  3. 29 Ιουν 2021 · Games provide a valuable opportunity to reinforce social emotional learning in addition to academic competencies. Recognize that these games provide children with a chance to build social connections and that during the pandemic, online games have been a major social support.

  4. 10 Φεβ 2023 · Download the 2023 Games in Schools Handbook: Using video games in school – guidelines for successful learning outcomes produced by European Schoolnet and Video Games Europe.

  5. 1 Μαΐ 2021 · Video games can act for students as a self-reward scheme. •. Games can have influence on social opportunities and problem-solving skills. The use of video games among both youths and elders has been recognised as a remarkable trend and a global success for the video game companies.

  6. In this post we share how video games have the potential to provide an active and engaging learning environment for students learning English.

  7. 13 Μαρ 2023 · The review found that video games were most commonly used to teach STEM (Science, Technology, Engineering, and Math) subjects, with 59% (n = 50) studies using video games related to this curricular area.

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