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  1. 6 Ιουλ 2019 · This article presents common practices when using JLabel in Swing development. Table of content: Creating a JLabel object; Adding the label to a container; Customizing JLabel’s appearance; Labeling a component; JLabel demo program . 1. Creating a JLabel object. Create a basic label with some text: JLabel label = new JLabel("This is a basic ...

  2. 6 Ιουλ 2019 · In this Java Swing tutorial, you will learn how to create a hyperlink by extending the JLabel component, as Swing doesn’t have any built-in components that can display hyperlinks. First, create a JLabel as normal like this: JLabel hyperlink = new JLabel("Visit CodeJava"); Set its text color looks like standard hyperlink (blue): hyperlink.set ...

  3. 15 Απρ 2021 · JLabel (String s, Icon i, int align) : creates a new label with a string, an image and a specified horizontal alignment. Commonly used methods of the class are : getIcon () : returns the image that the label displays. setIcon (Icon i) : sets the icon that the label will display to image i.

  4. How to Use Labels. With the JLabel class, you can display unselectable text and images. If you need to create a component that displays a string, an image, or both, you can do so by using or extending JLabel. If the component is interactive and has a certain state, use a button instead of a label.

  5. public JLabel(String text, int horizontalAlignment) Creates a JLabel instance with the specified text and horizontal alignment. The label is centered vertically in its display area.

  6. 5 Ιουλ 2019 · - How to use label using the JLabel class. - How to use text field using the JTextField class. - How to use button using the JButton class. - How to arrange components on the frame using FlowLayout - a simple layout manager. - How to handle the click event of a button. - How to show a message box using the JOptionPane class.

  7. www.codeease.net › programming › javajlabel | Code Ease

    5 Ιαν 2024 · In Java, JLabel is a class that is a part of Swing GUI toolkit used to display a single line of read-only text or an image. It is commonly used to provide information or describe other GUI components in a graphical user interface.

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