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Absorption is a potion from the Nightmare Zone minigame, costing 1,000 reward points per dose. It can only be used while in the Nightmare Zone. Drinking the potion causes the next 50 damage inflicted on the player to be absorbed, preventing the player from taking damage.
Absorption is a potion from the Nightmare Zone minigame, costing 1,000 reward points per dose. It can only be used while in the Nightmare Zone. Drinking the potion causes the next 50 damage inflicted on the player to be absorbed, preventing the player from taking damage.
3 ovls (12 doses) = 1 hour buffed. Now you decide how much you will bring based on the time you want. For example, if you plan to do 2 hours of NMZ today, go in with 6 full overload pots (24 doses) Ancient mace for spec. Restores prayer equal to the hit you do with it.
Drink absorptions until 951-1000 absorption points, and optionally feel locator orb or guzzle a dwarven rock cake to 1 Hitpoints, and sip a Super magic potion or battlemage potion. Repeat after 15–20 minutes or as necessary.
It varies by what monsters, gear, and levels you have (Lower gear/stats or higher level monsters will more frequently hit, despite it only being 1's on the absorb). At that level, you're probably good with a 3:2 ratio, 3 Absorbs per 2 Overloads, possibly more absorbs.
The most important type of potion from this shop is the ‘ Absorption potion ‘ which gives you 50 hitpoints per sip or 200 hitpoints per potion. We can drink 5 of these giving us a total of 1000 extra hitpoints, which is basically how we can AFK! Other potions are:
Most potions act as a temporary skill boost, but some have other effects, like curing poison or providing dragonfire protection. A player must add a secondary ingredient to the unfinished potion, finishing the potion completely. A newly finished vial of potion contains three (3) doses of the potion.